Media, interaction, and product tools

These systems turn engine state into human-visible or editable output. Native capabilities own devices and low-level resources; aether-kit actors compose them into reusable camera and mesh behavior.

ConcernChapter
GPU queues, textures, camera matricesRendering and camera
Font atlas, layout, text drawText
Geometry DSL and tessellationMesh authoring
Realtime synthesis/samples/tracksAudio
Keyboard, pointer, text and IME streamsInput
Window lifecycle, mode/title, menu and cursor chromeWindow

Keep frame ownership explicit. Product actors may emit render and audio mail, but native callbacks and presentation remain chassis responsibilities. For visual changes, pair structural/SubstrateHarness checks with captured evidence; for realtime audio, keep allocation and blocking work off the callback.